Thursday, September 20, 2007

It opened. It didn't suck.

After months of work (and blood and sweat and tears and booze), "Dinner & Drinks" opened last night to a not-exactly-crowded theatre. Which is to say, we had about 15 people in the audience, which isn't quite as many as I would have liked.

But of the 15 who were their, they seemed to enjoy it. They laughed in the right places, and in some spots the laughter was huge. Finding out that there were a couple of servers in the audience, who could relate with the idea of stumbling into private conversations they probably shouldn't be stumbling into, was also entertaining, because it illustrated that, even though it was only a very tiny consideration, I got *that* part of the play accurate. And having never been a server, I'll admit that I pretty much made that part up.

Sound was a little weak. Apparently we were missing an amp, which we should be snagging tonight to improve that. Lights were a little glitchy too -- there were some dark spots that could stand to use a bit more illumination, so I might try to see if I can rearrange where the light is falling (though we're pretty limited, only working with four lights, hanging about ten feet off the ground).

The houses are looking to improve in the next few nights. With sales and comps, we should be sitting close to 40 or 50 for tonight, and Saturday is already sitting around 50. Friday might be light, but I'll be content to break the 100 ticket mark for all four days, making the show perhaps not a raging success, but hardly a failure either.

The only thing that seems a little bit disappointing at this point is the four-day run. After the amount of work that everyone put into this, it seems like we're cutting it off just when things should be starting to really rock. On the other hand, I'm still incredibly exhausted, and am eager to start my richly-deserved vacation from the land of the thespians, so maybe only running for one week was the right thing to do after all.

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